Thursday

Creating Poker Table and Stool

Here is the poker table and stool that feature in my casino. These are the main make up of my casino and will feature in the animation.

The stool was created using a technique that I had previously used, Lathe, this technique is really quick for creating objects that are based round a pivot. I also added a black matte material to the stool to try and get a leather effect but I do not know how affective it will be once in the casino but it should give it some texture.

The poker table was my favourite object to make because it came together and started to look good when I added the textures to the legs and added the felt material to the surface. The legs were simple to create, I just made cylinders and cloned them; then added a wooden texture to give make them look realistic. The table top was created by using the square tool and I line it up with the legs to get the correct size. To round the edges I used the modification tool 'chamfer' this allowed me to play with the roundness on the edges of the square. I had to select the corner face to do this and the effect was very pleasing. To get depth with the poker table I cloned the table top and resized it with the resize tool, I shrunk it till there was a nice sized boarder that I could cut out with the boolean technique. So I went on to cut the inside from the table top to create the raised edges. I also used the boolean to cut the circle indent by the stool, I just used a standard sphere to cut the circle from the table. I applied a felt texture to the table top but came across a problem, it was applying the texture to the whole table top rather than just the very table surface. So I applied the standard glossy black to the raised part of the table and it covered the table so I had to make the top an editable poly meaning I could manually select the faces of the shape at the top of the table to apply the material to which finally worked. So now I have my poker table and stool as well as the stairs into my casino. Next will be making the structure of the room with the walls and the floor.

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