Scene 3 consists of a camera panning around the casino to show the room which will end up showing the cards on the poker table. To do this I had to use the path constraint technique which allows you to make a path to which you can attach objects or cameras. In my case I was going to make a path that led around the casino room that would have a camera attached to show the room. To achieve this effect I used the line tool to draw the path that the camera would take. Above you can see in the room there is a line that circles around the centre of the room, this is the path which the camera will take, to show the bar and the poker tables. In the top left viewport you can see an arial view of the path that the camera will take, you can also see the camera starts just above the stairs but faces the bar. The camera I chose to use was a Target Camera because it allows you to focus where you want by directing the view with the square at the end of the camera, this is particularly useful for concentrating on one subject and then further in the timeline you can change the focus and move it to a new subject. To attach the camera to the path I had to use a 'path constraint', which can be found by going to animation>constraint>path constraint. When you click path constraint it gives you a dotted line to attach to a line or what will be the path, so I attached the camera to the line that I had setup and then looked at the viewport that shows the camera view. I then adjusted where I wanted the camera to focus and moved the timeline to make sure it was how I wanted it to look. I found that lighting was sometimes an issue, so I had to add some omni lights in to dark areas or for especially dark areas add in a target spot light which gives intense light to a focussed area.
Thursday
Cameras for scene 3
Scene 3 consists of a camera panning around the casino to show the room which will end up showing the cards on the poker table. To do this I had to use the path constraint technique which allows you to make a path to which you can attach objects or cameras. In my case I was going to make a path that led around the casino room that would have a camera attached to show the room. To achieve this effect I used the line tool to draw the path that the camera would take. Above you can see in the room there is a line that circles around the centre of the room, this is the path which the camera will take, to show the bar and the poker tables. In the top left viewport you can see an arial view of the path that the camera will take, you can also see the camera starts just above the stairs but faces the bar. The camera I chose to use was a Target Camera because it allows you to focus where you want by directing the view with the square at the end of the camera, this is particularly useful for concentrating on one subject and then further in the timeline you can change the focus and move it to a new subject. To attach the camera to the path I had to use a 'path constraint', which can be found by going to animation>constraint>path constraint. When you click path constraint it gives you a dotted line to attach to a line or what will be the path, so I attached the camera to the line that I had setup and then looked at the viewport that shows the camera view. I then adjusted where I wanted the camera to focus and moved the timeline to make sure it was how I wanted it to look. I found that lighting was sometimes an issue, so I had to add some omni lights in to dark areas or for especially dark areas add in a target spot light which gives intense light to a focussed area.
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