Wednesday
Introduction to animation
This is my first attempt at animating objects in 3Ds Max, I am going to be using the Auto key technique for this animation. Auto Key animation allows the user the simplicity of changing the shapes and the time on the time line with the computer adding the key frames in. First I started by making a cylinder in the front viewport, then I bent the object to one side and dragged the frame slider to a new frame. This added a key frame into the animation and this acts as a key to what the object will look like by that frame, I then rotated the object and added a new key frame in later in the time line.
Above is the rendered copy of the animation.
To render the animation out to view in a video file you have to change some of the render settings. You have to change the 'time output' to 'active time segment' or 'range', if you select range you have to specify which frames you want to render. Once you have that selected you can select what size you want the video frame size to be. Then finally you have to select a file destination for the video to be saved to.
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