Wednesday
3D Castle
Here is the model of the 3D castle from the first tutorial. This used the basic tools for creating primitive shapes, when drawing a basic shape you have to understand which viewpoint you are drawing from. If you want to add a cylinder to the back of the image it may be easier to rotate the view or to click to a different view point and draw the shape from that aspect. The door was added by using the drop down list on the side shape panel, it was applied in the same way as a the shapes. When I completed the castle I wanted to view the finished article, you can press the render button and it will open the rendered version in a new window. This was the first creation that I had attempted on 3Ds max, although it is very basic, it gave me the basic principles of how the shape tools work and navigation of the software. It also helped me get to grips with the view points, the viewpoints can be very confusing but I am sure with more practise it will be easier to understand.
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