Wednesday
2 Apples 3D
Here are two apples that helped me understand the concept of extruding a shape to give it a life like texture. First of all I created a sphere which was going to be the basis of the apple. The first modification to do was to give the apple a dip in the top, this was achieved by extruding the sphere. When you extrude a shape you are manipulating and changing the surface and shape of the object. I extruded the top of the apple inwards to get the top to dip in. To extrude a shape you have to convert it to a 'poly' then this will enable you to see the faces and make them selectable. Once you have converted it to a poly you can then click on a face of the object and pull or push using the standard move tools. Without 'soft selection' activated it gives a very harsh adjustment to the shape so to get a soft looking adjustment you can select 'soft selection' which moves the chosen face and slightly moves the others that surround it to give a softer modification. I also extruded around the edges of the apple because an apple isn't exactly round, the last thing to do was to add stork of the apple which I just used a prism and put it at an angle. To create the second apple I cloned the first one and changes the extrusion along with changing the colour. The next thing we are about to make is a fruit bowl using the lathe technique.
3D Snowman
I have now made a snowman with snow falling in the background as seen in the bottom left viewpoint. The snowman was made up of two spheres placed on one another, this gave the snowman a body. Then using the cylinder tool I made a flat cylinder to use with a longer cylinder to make the top hat. The eyes and nose were added using the other shapes which come under 'primitive shapes'. Snow was added to the scene to add depth to the model, I was able to add the snow by selecting the 'particle system' in the drop down menu, once this menu appears there are options and snow is one of them. To apply the snow it is similar to making a shape, you drag a line where you want the snow to fall from.
3D Castle
Here is the model of the 3D castle from the first tutorial. This used the basic tools for creating primitive shapes, when drawing a basic shape you have to understand which viewpoint you are drawing from. If you want to add a cylinder to the back of the image it may be easier to rotate the view or to click to a different view point and draw the shape from that aspect. The door was added by using the drop down list on the side shape panel, it was applied in the same way as a the shapes. When I completed the castle I wanted to view the finished article, you can press the render button and it will open the rendered version in a new window. This was the first creation that I had attempted on 3Ds max, although it is very basic, it gave me the basic principles of how the shape tools work and navigation of the software. It also helped me get to grips with the view points, the viewpoints can be very confusing but I am sure with more practise it will be easier to understand.
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